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Fallout is going to dissapoint us!!

 

Fallout 76 is an upcoming online multiplayer
action role-playing video game developed by
Bethesda Game Studios and published by
Bethesda Softworks . It is the ninth game in the
Fallout series and serves as a narrative prequel to the series.  It is scheduled to be released for Microsoft Windows, PlayStation 4, and Xbox One on November 14, 2018.

 

Fallout 76 will be Bethesda Game Studios’ first
online multiplayer game. Players may play individually or with a party of up to three others. All the servers for the game will be
dedicated, with the player automatically allocated to one of them.  While the game is expected to launch with public servers only, game director Todd Howard revealed plans for private servers to be introduced some time after the game’s launch. These private servers will allow players to invite friends to play in order to prevent undesirable aspects of player versus player gameplay such as griefing from affecting an individual player’s experience of the game. Howard described the delay as being necessary to allow Bethesda time to assure the stability of public servers. Elements of previous Fallout games will be present and modified to work with the real-time game. The
V.A.T.S. system—a mechanic first introduced in
Fallout 3 that allows players to pause the game to target specific locations on an enemy’s body to attack—will be used in Fallout 76 as a real-time system, though it will still allow players to specify targets on an enemy’s body.
The game will feature an open world four times the size of that of Fallout 4 .The game world is called ” Appalachia” and is a representation of
West Virginia. It features recreations of real locations in the region, including the West Virginia State Capitol, The Greenbrier,
Woodburn Circle, New River Gorge Bridge , and
Camden Park .  The game will also feature numerous new mutated monsters, several of which—such as the Mothman and the
Flatwoods monster —were inspired by West Virginian folklore .
The game will include revisions to the SPECIAL progression system. Character attributes fall into one of seven categories: strength, perception, endurance, charisma, intelligence, agility and luck. As the player levels up, they will be able to spend skill points to boost their attributes on a scale of one to fifteen. Players will be able to choose perks, or passive abilities that offer gameplay bonuses. These perks fall into each of the SPECIAL categories and take the form of trading cards. Each card has a value and the player can adopt perks equal to their respective value; for example, if the player has a strength rating of five, then they may equip strength perks worth five points. The player can merge similar cards together to create more powerful—albeit more expensive—perks. The system is designed to encourage the player to recognise the situation they are in and choose perks that aid them rather than passively selecting them and having them for the duration of the game.
Fallout 76 will not feature any human non-player characters (NPCs) as all surviving humans will be other players. This required Bethesda to change their approach to storytelling as previous games in the series relied on NPCs to assign quests, engage the player in dialog and advance the overall narrative. Fallout 76 will instead use a combination of NPCs in the form of robots, recordings such as collectible holotapes, terminals throughout the game world, and environmental storytelling where the player uncovers fragments of a narrative by exploring locations that they then piece together themselves. Each of these elements had previously been used in the series, often to provide backstory for characters and the world of the game whilst remaining separate from the main narrative. According to Howard, this system allows Bethesda to tell a story whilst giving players a greater ability to create their own narratives.
The game will expand on Fallout 4 ‘s settlements by allowing the player the ability to build bases at any location of the map. These creations will be assigned to the player’s profile and will be removed from the game world when the player is offline to prevent progress from being lost. While other players will be able to attack player settlements while they are online, the game will preserve player creations in some form to prevent players from having to start over if their creations and progress are destroyed.
Players will be able to use nuclear weapons to reshape the game world. After acquiring launch codes, the player can access missile silos and fire a missile at any point on the map. This will irradiate the area, which the player can then explore to find rare weapons, gear and items; however, it will also attract powerful enemies and the player will need to be sufficiently strong to survive.
Fallout 76 also includes a photo mode. The player has the ability to pose their character and choose from a variety of facial expressions and filters.
Premise
Setting
Further information: Fallout (series)  Setting
Fallout 76 is a narrative prequel to previous
Fallout games. It is set in an alternate version of history, and takes place in 2102, twenty-five years after a nuclear war that devastated the Earth. The player character is a resident of Vault 76, a fallout shelter that was built in West Virginia to house America’s best and brightest minds. The player character exits the Vault on “Reclamation Day” as part of a plan to re-colonize the Wasteland.

So I could just say that they tried a new approach but it will not work ,I mean you can see that the beta version is having a bug which deletes all of your game and surely Bethesda knows about it and they tweeted about it too.

These are my views so if you have some other views or you think I am wrong you can just comment .

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